Now Playing — an experiment in agentic orchestration
Lobster AeroCorp OS
An engine-driven aviation-leasing simulator. Nine AI colleagues with real jobs, real rules and real paperwork — and you run the desk. A bankrupt lessee left a 777-300ER on the line, burning $2.1M a month. Negotiate the terms, push the paper through Legal and the CFO, and place the metal before the market moves.
MSN 11456 is sitting dark on the line, and the market will not wait. Place it — and the executive desk is yours.
NPCs on the payroll
Every NPC reply proposes an intent the game engine validates and executes — no free-form magic. State only changes when the rules allow it, and every action lands in your inbox as real paper.
A living market
The Lease-Rate Index cycles through soft, fair and hot months. A lease runs 96 months — the rent you sign is the rent you keep through the whole cycle. Timing is strategy.
Real deal math
Every term sheet prices IRR, NPV and cash yield from engine-owned economics — the same math the CFO reasons with. The floor is thin on purpose; good desks negotiate above it.
Agency, not scripts
Rapport is earned and visible — Leslie's flag really does reach the Board. And AerCap's rival bid on the Tokyo RFP improves every month you wait. A 78% shot can still lose.
Under the hood: TypeScript monorepo · deterministic game engine (every number engine-owned) · LLM-driven NPCs behind engine validation · MySQL persistence · tiered NPC agency — diagnostics, proactive chases, escalations, and a desk diary that logs it all.